Dystopia Rising Genre is post apocalyptic / necro apocalyptic. Survivors use anything they can to armor themselves, including soda can tabs, spare bits of metal, washers, plates of metal, leather, and the list goes on.

Clothing is generally ripped in various places with fraying seams and stains (blood, dirt, you name it).

Weapons (all contact safe foam) can range from swords and daggers to shovels and tree branches.

Shields can be just about anything, including the “meat shield” pictured to the left. Street signs are also popular.

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DYSTOPIA RISING GENRE

Safety Stuff (in progress)

Melee Weapons

Melee weapons are simple, you hold one end and hit someone with the other. There are some widely accepted guidelines these must follow. Contact safe, solid construction,

Shields and Armor

Blasters

Bows

Thrown Weapons, Ammo, and Packets

STARTER GEAR

HOW IT WORKS.

Starter gear allows players to jump right into the action with the appropriate weapons that their character would have. Starter gear always needs to be safety checked by a Guide before entering play and must be tagged appropriately. There are no cards for Starter gear. Instead, the tag on the weapon specifies that it is Starter gear.

Starter gear includes weapons and shields. There are restrictions on what Starter items a character can possess as they cost nothing and allow people to come in with something. The limits are listed below:

  • One pair of brawlers

  • One mainhand Melee weapon (Small or Standard)

  • One Florentine weapon

  • One Bolt Action, one Bow, or 3 Thrown weapons

There are a LOT of talented crafters in Dystopia Rising, both in the network and in our local chapter. Below are a few helpful hints for creating a genre appropriate kit:

Lightweight materials (such as foam) can be painted to look like rusted/aged metal or other materials.

Multiple layers help a costume look fuller and more genre appropriate.

Fraying the seams and edges of clothing goes a long way.

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