Name
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First Name
Last Name
Email
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Society Name and Ranks
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Society Members
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Please include Player Numbers, Character Names, and Ranks.
What is the society’s purpose? Why does this group exist? What need, belief, or function does it serve within the settlement?
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What is the society’s history? Is it a newly formed organization, or does it have a long-standing presence in the wasteland? How did it come to be, and what events shaped it?
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How does the society fit into the local settlement? Is it an economic powerhouse, a criminal network, a political faction, a militant force, or something else entirely? What is its relationship with the settlement’s leadership and other major groups?
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What are the society’s internal values and rules? Does it follow a code of conduct, a hierarchy, or a specific philosophy? What are the expectations of members, and what happens to those who break the rules?
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How does someone join the society? Is membership open to anyone who asks, or does it require initiation, trials, or sponsorship? What kind of members does the group typically recruit? How do you prevent gatekeeping while also keeping to the intent and focus of the group?
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What does the society consider a threat? What external forces or rival groups pose a danger to their goals? What conflicts are they already engaged in, and what struggles are on the horizon?
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What happens when someone leaves (or is removed)? Is leaving a simple matter of walking away, or does the group punish deserters or those who betray them?
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Does the society have visual markers, iconography, or specific forms of dress that are part of being a member of the society?
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How does this society contribute to role-play and storytelling? What kind of stories and interactions does this group create? How does it engage with other players, rival groups, and game runners?
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Does being a member of this group require a player to avoid or be excluded from specific game mechanics or other societies? Does being a member of this group require specific mechanical or role-play aspects from a character?
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What makes this society different from others in the settlement? How does it stand out from other local factions? What unique identity, culture, or function does it bring to the game?
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Is there a minimum attendance requirement for a member? Is there a minimum attendance requirement for a member who has taking a position of authority within the society? Is there an expectation of communication outside of standard game periods for planning and discussion?
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What role does the game staff play in shaping this society’s narrative? Are there major conflicts, rivalries, or storylines that the branch runners will be expected to maintain? What elements of the group’s narrative are open for external influence?
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How does the group handle in-character conflict and loss? Is the group prepared for rivalries, betrayals, or external pressures? Are there clear boundaries for ensuring conflicts remain in-character rather than personal?
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What are the expectations for members in terms of engagement? Does the society have regular meetings, structured roles, or leadership responsibilities? What level of commitment is expected from those who join?
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Are there any sensitive themes associated with this group? Does the society’s role interact with mature or difficult themes, and if so, how will it be handled responsibly?
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